Mwo ecm mechs. I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forum. Mwo ecm mechs

 
 I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forumMwo ecm mechs The quirks on the Raven-4X compensate for this weakness of the ERLL and adds to its advantages making for a very good Laser Sniper Light Mech: 2xERLL Raven-4X [mwo

The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. LRM 90 Nova Cat. I have had a lot of trouble getting my Archer-5W to work. The only way to break stealth on an enemy mech is NARC or PPC. 3) Mad Cat MKII-B. why you so worried about ECM half you nubs can't even find the R button anyways edit: I'd also like to congratulate the forumites for managing to cram ECM and LRM whining into one thread. 3) Other symbols Target This enemy mech is marked by TAG from a team. . MWO: Centurion CN9-ON (LGD) The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The. My current statistically best medium is a 6 MPL Nova. BAP/ASM/ECM/NSS BAP: +15% detection. Started by Love in an Annihilator. Equipment Upgrades there are various upgrades that you can pay for (very expensive) to get better performance or space in your mech within MWO (and battletech). The S variant reloads faster, but the A variant has longer range, meaning it deals better damage at targets beyond 660 meters, compared to all other jagermech variants. Locust Pirate's Bane and Commando 2D - these two pests can annoy people to death. HSN-7P + 1 MechBay; HSN-8P + 1 MechBay; To purchase the Reinforcements Add-On you must first buy a Pack. . Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. Thunderbolt. Mist Lynx Ebon Dragoon for the missile omnipod. Mystlynx has such weird hitboxes that it is still hard to kill if u use jj smashing (both mg and srm variant are good). it depends. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. I've heard some say that some teammates should switch their ecm to counter mode. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. Well, mechs inside an ECM's range will have their sensors cut off (maybe this is the reduced range). At least to me. No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. Any thoughts? Back to top #2 Carrioncrows. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. Although I think there was a patch a while back that extended the range you can target an ECM mech and the 180-200 meter band is out of date on most websites. Visit [ mechs ] to explore the 'Mech database. So the trade-off of increased diversity (normally touted by the developers as a good thing) for increased player satisfaction (also frequently mentioned as a goal of the. In many ways it's similar to the Annihilator with its extremely heavy-hitting loadouts. When your ecm mech is close enough to the targeted enemy mech, you can see a red static. Posted 14 December 2020 - 10:11 PM. Raven or Cicada. More than half the time (18 votes [5. So at 700 meters out a turret can spot an ECM mech, allowing for LRMs to rain in? Seriously? The turrets in this game are just annoying. MASC is probably the single most valuable component in MWO, with how much better it makes your mech at changing direction to hide or evade fire. Here's my situation. 55 tonner that can mount 2 MRM30s with jumps and ECM. Finally it has either 3 medium lasers (which i run) for self defense or 2 mediums lasers and a tag for targeting ecm covered mechs. BUILD Custom loadouts in the Mechlab A full MWO Mechlab is available with comprehensive loadout stats and tools. No longer grants stealth to nearby. It just means against Streak and LRM mechs while ducking in and out of cover they would lose their locks quicker and more frequently. Lrms are hardly useable unless boated en mass by assults with all the free ecm mechs from events given out. Or the other alternative would be make all the. Dragon 1N, Ebon Jaguar, Jagermech, Direwolf, Marauder 3R, Wolverine 6R, Cataphract 3D and 4x, Orion V, Banshee 3E, Victor 9B, Warhawk A, Mauler, King Crab. Finally this is game is PvP exclusively. The ECM one (0X) is very interesting. that all being said, i certainly dont think it can be called "cheat mode", all it does is provide radar cover and as mentioned is quite easily countered/disabled or destroyed. Black Lanner Bellonarius. Flea 20 is an perfect light to get used to with ecm. We definitely need more ECM ‘Mech's in Faction Play. This means any mech that fall under 25% your maximum sensor range will be detected. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. I grew up on the the table top game and of course loved it. Stand-off snipers and LRM type mechs are not as useful when the enemy team can close the gap very quickly if they chose to. and it has a good heat profile. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. The LCT-PB "Pirate's Bane" is a Hero Mech. what they said hellbringer is the best ECM capable. Edited by. A clan equivalent of the Cicada would be interesting. It also can counter ECM at close range. No active probe, TAG, etc. It has higher hardpoints, is faster, and it's payload and firepower aren't bad, even with ECM. you can run an lbx 20 and smls on it or do the common mpl hmg build. No longer counters ECM. Otherwise remains the same. The Patron Saint; 6,133 postsIts not "countering" the ECM at all. I think in a one on one showdown between the armored cicada. Member. Edited by Tesunie, 13 February 2018 - 11:38 PM. Ecm Mech. Thank you MWO for this gem of a freebie !! Good news! Three bonus mechs for May 2022; total 1,750 2,050 MC + 21days Premium Time + GSP + CBills! 1. They trade speed and maneuverability for firepower and armor. What it did do was jam NARCS, disable artemis fire control systems, disable BAP systems, jammed C3 networks, and it disrupted Streak-srms. This is why the more mechs you have, the more effective AMS is. Not so in MWO - the 2R is the only one with really relevant quirks, the rest geared more for MRM or SRM brawlers, and it doesn't really beat the Awesome in that regard. Bushwhacker X1, three torso mounts, and a narrow front profile. Like any other mech, it must use a visual means of camouflage by hiding from plain sight. Enemy disruption ECM will no longer mask the positions of your teammates _____" The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. The Grinner takes the staple 5MPL Wolfhound build, and adds ECM to it. Great support mech, but best for me is 3xMPLas with 3xLasAMS and ECM. Jump to content. The documents : MWO - InGame Settings Explained. Raven RVN-3L Build “Speed Freak” Fastest Light Mech with ECM, SSRM2s and TAG! There is still no light Mech on this blog so let´s change it. ECM - Electronic Countermeasures (ECM) Offense [| ] Alpha Strike - Firing all 'Mech weapons at once. Mechs that can mount ECM Currently only the following 'Mechs can mount ECM: Commando COM-2D Raven RVN-3L Cicada CDA-3M Atlas AS7-D-DC The Jenner JR-7D was supposed to mount an ECM, but was voted down by the Devs at the. TAG will make the stealth mech targetable, but it won't turn ECM/Stealth off like PPC and NARC do. Other than narc's SEVEN second cool down. It's one of my mechs with highest KD and W/L and I don't even run a full LRM loadout. I am a huge fan of the Assassin, but it does play like a light mech. Stealth armor and OP machine gun lights. Veteran Founder;Simple, maybe overpowered translation into MWO: Out to 180 meters, your ECM suite prevents scouts from reporting back your mech's position. Test it with a pal in training room and you will see. pretty much every Light Mech can do this, Jumpjets, high speed and ECM can all help. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). Light probe or targeting computer if you need faster locks. CDA-3M, the lightest Inner Sphere Mech able to do ECM+Gauss, however 3 ERLL or 2 (ER)PPC or 3 Light PPC may be better Suitable Clan Mechs Arctic Cheetah, fast, well armed 30 ton Mech, can jump, take ECM, but is restricted to lighter weapons, however with 6 ER Medium lasers it would do 42 damage at 400m,Most deadly light hunter is the Arctic Wolf ACW-A (fight me). Due to the workings of MWO all weapons of the same kind on a mech are synchronized and the moment you combine them into one firing circuite de facto a single weapon system. I'd see a mech with ssrms only having trouble if that was the sole weapon the mech had trying to fight multiple stealth-ed mechs. The best support mech in MWO is the one that you can rely on to support you. The entire list of clan mechs with ECM are: Arctic Cheetah (1 variant, ACH-PRIME ) Cougar (1 variant, COU-H ) Kit Fox (3 variants, KFX-C, KFX-G, KFX-G(L) )Well I don't see this increasing ecm use because ecm mechs are already using it by default. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. Edited by El Bandito, 17 September 2014 - 08:45 PM. Uh, have you been playing in a heavy or assault lately that has no ECM and isn't very fast? Especially on a large, open map like Alpine, Caustic. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Yeah, gauss weapons or LB-X AC's work best with stealth. UAVs are rather unreliable (when it moves outside of UAV range, you immediately lose counter-ECM. 4. Mechs that do ballistics well. Also included with each pack is the new mini battle pass system driven by 'Mech XP. If they have sensor nodes unlocked and active, they can even lock on upwards of 800m away I believe. why not have all mech do the same damage no matter what they have quiped. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Laservomit (BLC) new! LE300. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. Allows targeting of unpowered 'Mechs within 120m; It counters 1 ECM within the range of 150m. That has missiles and lasers, which might make it better at being an IS ECM mech. ECM only (no skills) on your mech: Enemy range for you is reduced. the Locust is the most heavily armed of the 3, and most responsive, but also the lightest, hardest to hit and least durable, the cockpit view is somewhat restricted, and has by far the fastest ECM varient, (Pirates Bane, Hero Mech, only available for MC or real money, the Spider and Commando ECM varients are about 20kph slower)The first two Legendary (LGD) 'Mechs available are the Fafnir "Juggernaut" and the Mad Cat Mk II "Moonwalker" (see pictures below). Visit [ mechs ] to explore the. I'll take a superchicken all day over a faster firing, slower, un-ECM'd mech. Ecm On More Mechs! Started by Livewyr, Apr 27 2014 09:46 AM Page 1 of 4 ; 1; 2; 3; Next. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. I hardly play my Jenner because ECM 3L is so rampant, there's just no point to use it. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. Tried again yesterday and the results were different. All depends on how PGI will deal with MASC. Stalker 3FB: no quirks, but ECM. So my recommendations are: Warhammer WHM-6R Timberwolf TBR-S or other variant if you're not a fan of JJs. 4 Streak-6 (min. You need to get a counter-ECM on the target. Both of those increase sensor range by 25%, and target information gathering speed by 25%. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. Once they reach the front line however, these monsters use their awesome weaponry to. In most roles the Annihilator will. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. Finally, there's a sort of "catch-all" term, "Line 'Mech". King Crab KGC. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. Guess PGI needed to keep the lights on. It also will cancel one enemy mech ECM within 120m. Edited by Zyllos, 18 September 2014 - 12:32 PM. I have found the constant missile stream can cause some pilots to just freeze up as they can't cope with the shake. running around at crazy range under cover of ECM with high-mounted ER Large – and takes it to a whole new level. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible,. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. Essentially it boosts radar coverage, locking and scan strength. MWO can not target any enemy mechs "hidden" by the ECM AOE. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. BAP/ASM/ECM/NSS BAP: +15% detection. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. (I don't want more mechs having it. Jump jets (JJ) are classified as Equipment in MWO. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for better. the issue is i cant target anything when an ecm mech. is faster, and it's payload and firepower aren't bad, even with ECM. At the end of the round, all 'Mechs within the ECM bubble get their stealth charge back. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech. Hellbringer's the top heavy ECM mech if you ask me. Inner Sphere can fire more, but has other restrictions. Like some of the other weapons in MWO the LPPC are poorly or outright wrongly translated from battletech TT/canon to the nascar shooter environment of MWO. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible, though it. Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. Escort role: Adder is quite nimble, Cougar can carry ECM, well-played Kit Fox can be effective too. I can see across the map with my tweaked graphics settings and recognize ecm mechs from far away. 25% increased sensor range 25% decreased target info acquisition time Allows targeting of unpowered 'Mechs within 120m It counters 1 ECM. The ECM on the Pirates Bane is helpful if you are dropping on conquest or a fluid battlefield. Black Lanner is reasonably fast, MASC, ECM. - It'd cost 750K to add an additional AMS/ECM hardpont Edited by technopredator, 28 March 2022. Something in the line of 8 tons and 8 slots. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 4 [Poll] Ecm On All Mechs? Started by Fate 6, Nov 29 2012 10:41 PM Prev; Page 2 of 5 ; 1; 2; 3; 4;When Wave 3 comes out and you get a Clan Firestarter with ECM and a brawling Medium with ECM. Won't have quite the T-bolt's range. Or the other alternative would be make all the assaults and. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. I like the Shadow Cat, it is effective and fun to play, but this mech is pretty niche. It's entirely plausible that Inner Sphere tech hasn't been able to evolve the Guardian into such a modular package yet (as to be interchangeable on any mech platform). Therefore the best support mechs are the mechs that output the best damage. Member. This includes the paperdoll info. Ghost Badger, on 28 April 2014 - 07:25 AM, said: Adv. Rookie. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). The usable tonnage does take massive hit (only 33. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. The Commando COM-2D is one of very few 'Mechs capable of carrying an ECM, and is the lightest 'Mech capable of doing so. Here you can engage in 12-v-12 company-sized battles or 1-v-1 and 2-v-2 gladiatorial personal duels. One set of their side torsos gets a big armor buff, which is what I run. ECM-ed clan assault with omni-pods. but should be a bug. Highlander-732b is a real reliable mech that can also jump, can never go wrong with that. Posted 04 December 2012 - 03:09 PM. The Black Lanner is a medium mech and has not enough free tonage to cary a good loadout. I use to feel that ecm would be a great upgrade to the Jenner-K since its very rarely utilized jenner chassis. Use it to find the enemy mechs before they find your friends, spot for missiles, and to flank/screen/harass. ECM skills reduce the amount of time needed. Another great mech with lots of possible loadouts. UAVs can not counter your ECM while stealth is active. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. HERE IS THE LINK WHERE THIS INFORMATION CAN BE FOUND, AS WELL AS MORE. 3) Reduce the radar range of ECM. The heat build-up from firing until full jam bar is about 80%. IS: One Wolverine and Zeus Skokomish Hero. So if mechs with ECM and AMS are “gods” and a guy boating LRMs or Streaks kills such a “god”, does the LRMer or Streak boater become like a greater god in this theoretical pantheon, or ascend instantly to some heretofore unknown MWO heavenly game mode, or at least get some sort of “god slayer” title, or what?A particular puzzle to me is the Cyclops Sleipnir. Assault 'Mechs tons) are huge. But stealth armor seems to turn the mech's ECM into a godlike ECM bubble that is immune to all of the above. That said its not a super brawly mech its more about skirmishing and poking and moving using the ECM. Description. IS mechs don't have omni tech at least for now, but Warhammer has lots of different hardpoints to pack enough firepower. I think the 1b would have been a better choice. The 1 Percent; 133 posts Posted 25 March 2013 - 12:36 AM. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Mechs able to use stealth armor which have tonage and. If you end up brawling three ECM mechs at once, pop a UAV and use comms to alert your teammates. Marauder II is an upscaled Marauder and you can never go wrong with a Marauder. PGI dropped the ball big time with ECM because MWO is pretty much the exact opposite of TT ECM. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. [/color] 25% increased sensor range [1] 25% decreased target level acquisition time [1] allows targeting of unpowered 'Mechs within 120m. The Cbill 3+ AMS alternatives are Pir-A (light), NVA-S (medium) or COR-7A (heavy, and u can fit even 4 AMS on it). Medium 'Mechs usually avoid frontal assaults, and excel at quick flanking. . Who the heck is going to turn off their "missle shield" and "stealth mode" to let in a few ecms?Casual TBR-BH "Wubbidy Wub" (4xcLPL, TC1, ECM) + omniset. The ability to equip an ECM suite to a Mech. Theres a radar on every mech with a basic atound 750m - 800m not sure exactly. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. Enemy can lock you below 800m without any sensor range skill. 14%]). Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. Giving it to mechs with more energy slots is better and more balanced in my opinion. No (252 votes [85. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. These two mechs are ultimate stealth squirrels. I am not certain but I believe if your target is being protected by an active ECM that doubles time to target info and missile lock times. Okay, a normal ECM bubble can be disabled easily via UAV, BAP, counter ECM or tag (and narc, but almost nobody uses narc anyway). Member. The Grinner is solid, but inferior to the Wolfhound-2 IMHO. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). That being said, the two classes I find the most difficult are lights and assaults. Also allow Beagle to get a detailed readout of a. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. ECM with both skill notes (30% base + 45% = 75% as before): Enemy range is now reduced by the "old" 75% to be at 200m without any skills that. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. CarloArmato, Jul 27, 2021. Clans: Exe, SHC, Kodiak Spirit Bear, and I believe the hero OrionIIC. TAG does work to allow you to target stealth mechs, but it *doesn’t stop the disrupt effect within 120m*, so an enemy stealth mech will prevent you getting any locks if they are close by. Learn all about hard points, up. Its minus 1 missle hardpoint from the D variant putting it at the bottom of the Jenner list. Two mediums can equip ECM. Replies: 2 Views: 1,520. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. There are couple of IS mechs on other classes that come close, such as Griffin-2N, but it is missile boater, which means either it has too short effective range, or has to use LRMs. Versatile medium mech with decent tankiness. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. 65 heavy. Probably one of the better options for Quickplay on this list. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. At first, only the following variants will be ECM capable:BAP is a waste of space on an LRM mech - TAG nullifies ECM and lets you target mechs out to 750m+ (energy range quirks apply to TAG too) so BAP is only essential for streaks. BAP doesnt do anything to stealth directly, it affects ECM and stealth relies on a working ECM that is not being countered, also for mechs equipped with ECM and BAP, BAP will not counter at all, ECM overrules the BAP. The New Ecm. Now, it's not mountable on any of them. MWO / FORUMS / SUPPORT. 52%. ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he needs to get closer to below 560m before he can lock you. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. MWO: Even if ECM didn't come out, Streaks should have been nerfed with this patch anyway. Which Mechs Can Mount An Ecm? Started by auniqueid, Dec 03 2012 03:09 PM. Meh, trip-light PPCs are better than an ER. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Been running Clan Mechs for a while so it’s time to work on the POS IS side of the house I need to update my IS Mech inventory Last year at this time we were crying for IS ECM Mechs Now that they have been out for a while what are your thoughts one the Griffin 2N and the Cataphract 0XPSnipe enemies that the bigger mechs are shooting and run back behind them inbetween shots/cooling down. List Of Ecm Mechs? Started by Xeven, Apr 13 2013 01:23 PM You cannot reply to this topic; Go to first unread post; 3 replies to this topic #1 Xeven. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the loadout. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. its like a blood asp b but at 75 tons. The game is turning into Ecm counter/ disrupt mechs. MWO ECM is the closest thing there was to that. Fourth, ALL MECHS can equip ECM/BAP but requires a "tech" hardpoint. Bap should counter one ecm near it but if you are wolf packing with other ecms the overlapping ecms will nullify the bap. The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. in lore. mwo universe; support & feedback; off topic; mwo / forums / mechwarrior universe / general discussion / archive; 1. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. No active probe, TAG, etc. None of the mechs have jump jets. The PPC can be replaced for a Large Pulse. I mostly use my Viper "Medusa" for this role. Poll: Would you use ECM (more) if it were available to: (111 member(s) have cast votes)Not all Mechs Need ECM but all Mechs deserve ECCM. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. Many of the most famous and popular designs are heavy 'Mechs. ECM: +75% stealth. MWO pre-ECM had all the tactical options it does post-ECM, plus a bunch that didn't involve marching across open ground to brawl with Streaks and SRMs. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. Standard button for Stealth Armor is M. Second favorite mech is and always will be the timber wolf. A good old Hellbringer Laser Vomit build fits the bill very nicely. The heat build-up from firing until full jam bar is about 80%. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. It technically DOES increase the range you can detect ECM mechs at, but that's due to the sensor range increases, which isn't exclusive to APs The ECM's Magic Jesus Field is based on sensor range, so 50% of 800M=400M, but 50% of 1200M=600M 50% is invalid, but can't remember what PGI chose; 70. Some mechs can afford to invest zero points into Mobility. The Ilya Muromets is a knuckle-dragging heavy that can pack a good amount of mixed energy and ballistics, primarily. Added 2023-10-29 by SirEpicPwner. . no Commando has Jumpjets, and I find the SDR-5D to be far superior to the ECM Commando variant, that is probably the worst Commando. Also. Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. Other BAP features gets overridden by the active ECM. Hero Locust and Hero Shadow Hawk on Reddit. When you needed 3 salvos to kill Pirahna, nowadays you need 5. This Mech runs up to 150kph, has decent armament, has ECM and TAG equipped, full Ferro Fibrous armor and is heat efficient. 5 tons) But still enough to take a large UAC and some lasers. These light mechs are far too powerfull compared to other light mechs. MechWarrior Online (MWO) is a tactical, 'Mech-based, massive multiplayer, first-person vehicle online shooter set within the lore of BattleTech. An ECM mech within 180 meters of the actual UAV can jam its communications, blocking 100% of signals from it An ECM mech, however, cannot 'hide' from a UAV using electronic means. Adv. Raven-3L does well with ECM in a variety of builds. 84%] - View) Percentage of vote: 5. The Clans have ripped a page from the. I care not as to how one does game-play or skill, it makes no difference. You can find the Stealth Armor under Armor options like Ferro and light ferro in the Mechlab. #1 tutzdes Jun 10, 2018 @ 8:31am I primarilly a light/medium mech pilot, so. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). When the lights get thick you can mount the is streak missiles since they lock on and track. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. Try to use Mechs with ballistic weapons or know, I mean really KNOW your weapons heat gen & Mech shutdown threshold or you will be sorry. Plus maybe unvavorable weapon slots. . 514. smurfy-net. I hesitated to give recommendations, because. That being said there are tons of good light 'Mechs. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. If ECM is "fine", why is the 8 man que almost devoid of any group not running 5-8 ecm mechs?. Scout builds are also a rather specific thing, and most do incorporate ECM. . 4LPPCs, stealth and heat sinks. 30(30%) which is 560m(under this enemies can see you) WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats, ghost heat tables, etc. In my opinion it would be a good idea so seriously revisit the ECM before the new mechs are introduced. You might have to shell out for a nice engine and it's not as sturdy as the heavies but it is fast. 203 IS mechs: 40 lights 60 mediums 52 heavies 51 assaults Four lights can equip ECM, one behind a paywall. Some important considerations: faster is generally better, ecm is a huge benefit on faster mechs, but whatever mech you bring, it should carry enough firepower to win in a brawl, as there is a lot of brawling. Counter = Narc (narced targets gets a "can always get locked on"for a short time) Mode 3 - counter Counters the nearest two targets with ECM inside 180 m. See full list on mwo. When stealth is activated the mechs ECM *cannot be countered by Active Probe or ECM-Counter mode*. Started by zortesh. Back to top #3 Mcgral18. Not too hot, so it can sustain it's rate of fire almost indefinitely. If I stick him an ECM mech I can have him run around and give people an ECM bubble and if it's built like a traditional ECM spider with ER Large he can still. Started by GoldenArbiter, Jan 27 2013 07:23 PM. is now, but how about we take all the xp and cbills earned right now, multiply them by 100 then divide them by your mechs weight. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. The ECM/masc Phoenix hawk is probably the best medium in the game. Lrm 40 and under is just lol. is superfluous. Only issue is that the IS doesn't have many good ECM mechs that work mid to long range in the heavy or assault classes. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. I think all the ECM mechs have their strengths/weakness. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. They often serve as Scout 'Mechs or Striker Roles. ECM: +75% stealth. Started by fastspec2, Jul 21 2015 05:19 PM. Final note, If you have no skill nodes for ECM unlocked and activated, then mechs can target lock an ECM mech up to and even beyond 600m away.